Volumetric Real-time Server Visualization for a Hyper-Local Edge centric AR Analytic suite. It’s a collage of multi-faceted Mapping & Scanning pipelines juxtaposed with custom VSLAM algorithms to provide real-time accuracy in millimetres.
Experiments with procedural fractal arrays for a platonic in Cinam4D & rendered using GPU accelerated Octane Renderer.
Particle Simulations using X-Particles over a mesh topology & rendered using Redshift. Post-production done with Adobe’s After Effects & Premier.
Design for an interactive Education Game for the SMALLab (Situated Multimedia Arts Learning Lab) in Pittsburgh. Made using Autodesk Maya & Adobe Suite.
Spline Render tests in Cinema 4D with character rigging & pose transformation using Mixamo. Post done in Adobe Suite.
Volumetric Real-time Server Visualization for a Hyper-Local Edge centric AR Analytic suite. It’s a collage of multi-faceted Mapping & Scanning pipelines juxtaposed with custom VSLAM algorithms to provide real-time accuracy in millimetres.
Experiments with perception of depth & shadow play on multiple layers of a Photoshop project.
Level design for Unity’s Real-time High Definition Rendering Pipeline. Using photogrammetry scanned 3D assets.