• HOME
  • WORDS
  • WONDER
  • WILDERNESS
  • ABOUT
  • Menu

KSHITIJ KUMAR

  • HOME
  • WORDS
  • WONDER
  • WILDERNESS
  • ABOUT

- A Voyager’s Binding.

INKONS̈TRUCT
Featured
Zion
Jul 14, 2020
Zion
Jul 14, 2020

Render tests in Cinema 4D. Using Telephoto settings for the camera & HDRI lighting.

Jul 14, 2020
Hyper-Log
Jul 12, 2020
Hyper-Log
Jul 12, 2020

Hyper-Realistic graphic rendering using Photogrammetry scanned assets & Octane Renderer.

Jul 12, 2020
Secondary Worlds
Jul 13, 2020
Secondary Worlds
Jul 13, 2020

Terrain render test using World Machine’s 3D Map Generator.

Jul 13, 2020
ReFrame
Jul 8, 2020
ReFrame
Jul 8, 2020

Volumetric Real-time Server Visualization for a Hyper-Local Edge centric AR Analytic suite. It’s a collage of multi-faceted Mapping & Scanning pipelines juxtaposed with custom VSLAM algorithms to provide real-time accuracy in millimetres.

Jul 8, 2020
Eigen Vector
Jul 12, 2020
Eigen Vector
Jul 12, 2020

Experiments with procedural fractal arrays for a platonic in Cinam4D & rendered using GPU accelerated Octane Renderer.

Jul 12, 2020
Poly Mammoth
Jul 15, 2020
Poly Mammoth
Jul 15, 2020

Particle Simulations using X-Particles over a mesh topology & rendered using Redshift. Post-production done with Adobe’s After Effects & Premier.

Jul 15, 2020
AweSeven
Jul 8, 2020
AweSeven
Jul 8, 2020

Design for an interactive Education Game for the SMALLab (Situated Multimedia Arts Learning Lab) in Pittsburgh. Made using Autodesk Maya & Adobe Suite.

Jul 8, 2020
ATC TAW- M
Jul 13, 2020
ATC TAW- M
Jul 13, 2020

Ambient lighting render tests with Quixel Mega Scan terrains & Octane Renderer.

Jul 13, 2020
TZ-87
Jul 8, 2020
TZ-87
Jul 8, 2020

Spline Render tests in Cinema 4D with character rigging & pose transformation using Mixamo. Post done in Adobe Suite.

Jul 8, 2020
Streetlamp
Jul 8, 2020
Streetlamp
Jul 8, 2020

Doodles made on an iPad using Procreate.

Jul 8, 2020
Palette
Jul 13, 2020
Palette
Jul 13, 2020

Mesh Displacer & Mograph tests in Cinema 4D. Rendered using Redshift.

Jul 13, 2020
Fossil
Jul 8, 2020
Fossil
Jul 8, 2020

Sketch made on an iPad (Procreate) using the “Block Print Technique”

Jul 8, 2020
ReFrame II
Jul 8, 2020
ReFrame II
Jul 8, 2020

Volumetric Real-time Server Visualization for a Hyper-Local Edge centric AR Analytic suite. It’s a collage of multi-faceted Mapping & Scanning pipelines juxtaposed with custom VSLAM algorithms to provide real-time accuracy in millimetres.

Jul 8, 2020
Influx
Jul 8, 2020
Influx
Jul 8, 2020

Experiments with perception of depth & shadow play on multiple layers of a Photoshop project.

Jul 8, 2020
Lunar 47
Jul 8, 2020
Lunar 47
Jul 8, 2020

Cinema 4D render for an Audio Project. Post done using Adobe Suite.

Jul 8, 2020
Calculus
Jul 8, 2020
Calculus
Jul 8, 2020

Real-time GPU accelerated particle simulations using Unity’s VFX Graph.

Jul 8, 2020
Empire
Jul 8, 2020
Empire
Jul 8, 2020

Level design for Unity’s Real-time High Definition Rendering Pipeline. Using photogrammetry scanned 3D assets.

Jul 8, 2020
HUD
Jul 8, 2020
HUD
Jul 8, 2020

Concept design for an Edge-Centric Auto-Analytic SW suite.

Jul 8, 2020
Autumn
Jul 8, 2020
Autumn
Jul 8, 2020

Low Poly Mesh render tests in Cinema 4D.

Jul 8, 2020