Beyond the surface of Renaissance Era paintings, there lies a profound understanding of geometrical perception. After a series of experiments between 1415 and 1420, Filippo Brunelleschi was able to define a methodology to render a three-dimensional space on a two-dimensional canvas. This methodology is what we now call the “Linear Perspective.”
Around 9 years old, I built my first PC. To be fair, my elder brother helped me quite a bit. But I retain my bragging rights at family get-togethers for being the first to turn it on. It ran an Intel Pentium I processor, clocked @1.9 Ghz, 8MB RAM, and 1.9 GB of storage.
The reward is in the smile. If you set aside the layers of abstractions in computing, the success metric comes down to a happy end user. And there’s a particularly heartening joy when that end user happens to be a middle school kid.
A long time ago, I became acquainted with the work of Roger Zleazny (the real Lord of Light) via his book Chronicles of Amber. And it was there where the concept of Amber Cards sparked an unexpected fascination and interest. Though, my version differs.
Baseless Theory! that's the name you give to a band when you don't have a bassist. Well, that was nearly 15 years ago, although my affection for mechanical waves started much earlier, in the times of Winamp and cassette tapes.
It isn’t a coincidence that two of the most widely printed texts in human history begin with an axiom.“In the beginning, God created the heavens and the earth” starts one, while the other begins with, “A point is that which has no part.” But that is where the similarities between The Holy Bible and Euclid’s Elements starts and ends.