Disclaimer: A mere mortal’s attempt to understand the cosmos.
Thread I: Linear Perspective
Beyond the surface of Renaissance Era paintings, there lies a profound understanding of geometrical perception.
After a series of experiments between 1415 and 1420, Filippo Brunelleschi was able to define a methodology to render a three-dimensional space on a two-dimensional canvas. This methodology is what we now call the “Linear Perspective.”
In his experiments, Brunelleschi fashioned a wooden panel with grid marks and a small hole at eye level. Through this hole, he eyed a church in the distance and copied exactly what he saw, grid by grid. The end result was a precise representation of the church. To verify his test, he held a mirror next to the drawing. The similarity was uncanny.
Piero della Francesca and Leonardo Da Vinci further studied and embraced the linear perspective concept. It revolutionized painting and opened the door for the naturalistic artwork of the Renaissance era.
Thread II: “Perception Est Projection Inversus”
For Brunelleschi, the perception mimicked an inverted projection (of photons) of the Church.
Projection can be one of two types: luminous or reflective. In Brunelleschi’s case, it was “reflective” in nature, as the church was merely reflecting light from the sun. Though, that wouldn't be the case if the subject had been a street lamp, then it would have been “luminous” in nature.
Another parallel one can notice is the similarity between “Perception” and “Projection.” For a CMOS (of a Camera) sensor & an OLED (rendering a 3D Game Engine) display, both are two-dimensional canvases. Both need to calculate the matrix perception and corresponding projections to translate the captured information. One does it after capturing the photons, and one does it before releasing them.
Thread III: Methodologies
Perception methodologies consist of at least two actors: a subject and an observer.
A more complex system can have multiple subjects and observers, who can be static or dynamic in nature.
In a multi-array system, if all observers share the same "vanishing point," that creates an “Inside-Out Perception.” Whereas, if they share the same “focal subject,” that creates “Outside-In Perception.”
Then comes “Mapping”, which at its core, is collecting all the Insight via the observer & placing it in a specific, categorized structure, which could be spatial, temporal, etc.
Thread IV: Perceivers
Perceivers are those who don't share a contiguity between the subject and the observer. There are two main types of perceivers: one which perceives mechanical waves and one which perceives electromagnetic waves. These two types can also be further dissected into various smaller categories.
It’s interesting to note that the Insight they capture might not be the final Insight needed. Insight might be used to generate a derivative Insight, which then can be used to generate another derivative, etc.
An example would be:
Insight: Image Capture
Insight of Insight: Face Recognition
Insight of Insight of Insight: Spatial Face Recognition …
Insight of Insight of Insight of Insight: Spatial & Temporal Face Recognition …
The list goes on.
Thread V: Synchronization
Space-Time & Insight (synchronization), Registration.
Synchronization of a complex system, which consists of various multiple observers or subjects (static or dynamic), involves looking at the whole system. The subjects can be grouped as one “subject” and, likewise, all observers as one “observer.” To create this juxtaposition of Insight, you need a frame of reference, which can be spatial/temporal or even use Insight as an anchor. This registration process defines the lowest common denominator accuracy of the observation of the grouped system.
Thread VI: Note to Future Self:
You still need to try the Sensory Deprivation tank.